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Dart
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2025-02-24 21:20:03 +02:00
import 'dart:ffi';
import 'dart:io';
import 'dart:typed_data';
import 'package:ffi/ffi.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:path_provider/path_provider.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
typedef GetHelloFunc = Pointer<Utf8> Function();
typedef GetHello = Pointer<Utf8> Function();
typedef MmapNative = Pointer<Void> Function(Pointer<Void>, IntPtr, Int32, Int32, Int32, IntPtr);
typedef MmapDart = Pointer<Void> Function(Pointer<Void>, int, int, int, int, int);
final DynamicLibrary libc = DynamicLibrary.open("libc.so");
final dlopen = libc.lookupFunction<
Pointer<Void> Function(Pointer<Utf8>, Int32),
Pointer<Void> Function(Pointer<Utf8>, int)>('dlopen');
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
Future _incrementCounter() async {
print("Running on ${Platform.operatingSystem} (${Platform.version}) | IsAndroid: ${Platform.isAndroid}");
ByteData data = await rootBundle.load("assets/files/libnative.so");
var soData = data.buffer.asUint8List();
final int length = soData.length;
//this works as quick and dirt way but we want from memory
// final String tempLibPath = "${Directory.systemTemp.path}/libnative.so";
// final File libFile = File(tempLibPath);
// libFile.createSync(recursive: true);
// libFile.writeAsBytesSync(soData, flush: true);
// Process.runSync("chmod", ["777", tempLibPath]);
// final DynamicLibrary dylib = DynamicLibrary.open(tempLibPath);
final MmapDart mmap = libc.lookupFunction<MmapNative, MmapDart>("mmap");
const int PROT_READ = 0x1;
const int PROT_WRITE = 0x2;
const int PROT_EXEC = 0x4;
const int MAP_PRIVATE = 0x02;
const int MAP_ANONYMOUS = 0x20;
final Pointer<Void> mem = mmap(nullptr, length, PROT_READ | PROT_WRITE | PROT_EXEC, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
if (mem.address == 0) {
print("Failed to allocate executable memory!");
return;
}
final Pointer<Uint8> memBytes = mem.cast<Uint8>();
for (int i = 0; i < length; i++) {
memBytes[i] = soData[i];
}
Pointer<Utf8> cPath = "/proc/self/mem".toNativeUtf8();
Pointer<Void> handle = dlopen(cPath, 2); // RTLD_LAZY
malloc.free(cPath);
if (handle.address == 0) {
print("Failed to load ELF!");
return;
}
print("Library successfully loaded!");
final DynamicLibrary dylib = DynamicLibrary.process();
final GetHello getHello = dylib.lookupFunction<GetHelloFunc, GetHello>("get_hello");
print(getHello().toDartString()); // Prints "Hello from native C!"
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}